Selections from the Gotham State University Course Catalog
Ryan Hamilton
B.S., Superhero and Crime Fighting Science
Required Courses:
Superhero 101 Flying
(Prerequisite for Major Acceptance)
Basic flying, levitation, and antigravity techniques. Final involves being cast from the Bruce Wayne tower. Pass/Fail.
Superhero 103 Costume Making
(Prerequisite for Major Acceptance)
Covers capes, masks, belts, and insignias. Previous experience with leather or spandex a must. Lab required.
Philosophy 108 Good
(Prerequisite for Major Acceptance)
In addition to standard Good/Bad scenarios, tackles such gray areas as breaking the law to serve a greater good, and what to do when Truth, Justice, and the American Way come into conflict.
Superhero 201 Comic Book History
From DC, to Marvel; from Superman to X-men. Get to know the stories behind the stories.
Superhero 235 Basic Immunities
Finding, developing, and honing basic immune abilities. Focuses on resistance to extreme cold and heat, immunity to poison, and being unaffected by basic funguses like ringworm.
(Prerequisite for Superhero 335 Advanced Immunities)
Psychology 218 Alter Egos
Developing a secret identity and keeping it secret through means such as fake glasses.
Mechanical Engineering 352 Super Gadgets
Learn the secrets behind the Batmobile, the Green Lantern ring, and the Silver Surfer surfboard.
(Prerequisites: Physics 214 Suspending Belief in the Laws of Physics and Chemical Engineering 300 Kryptonite)
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B.S., Supervillain and Crime Science
Required Courses:
Supervillain 103 Costume Making
(Prerequisite for Major Acceptance)
Covers capes, masks, belts, and insignias. Previous experience with leather or spandex a must. Lab required.
Philosophy 109 Evil
(Prerequisite for Major Acceptance)
Move beyond "bad" to truly evil. Understand potential evil pitfalls like sympathy, compassion, and conscience.
Psychology 189 Maniacal Laughter
(Prerequisite for Major Acceptance)
Learn to chill victims and/or opponents with evil chuckles, guffaws, sneers, leers, and chortles.
Superhero 201 Comic Book History
From DC, to Marvel; from Superman to X-men. Learn from the mistakes of others.
Civil Engineering 231 Weapons of Mass Destruction
It is impossible to be taken serious as a Supervillain until you have the power to threaten cities, countries, or the world. Learn the secrets behind bombs, viruses, weather-control devices, and giant orbiting lasers. Lab required.
Anthropology 236 Introduction to Tyranny
What is absolute control? How do you know when you've got it? How do you keep it?
(Prerequisite for Anthropology 336 Advanced Tyranny)
Supervillain 413 Elaborate Death Machines
Perfect the techniques of capturing your arch-nemesis, putting him or her in a foolproof death trap, revealing your entire plan, then leaving him or her unattended with enough time to escape and foil your plot.
(Prerequisite: English 211 Concocting an Evil Plan)